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OP first needs to find out where his definitions of "pretty serious" and "street legal" converge. It is not possible to make any sort of reasonable recommendations until then.
"Pretty serious" needs some further clarification, as in what class? E-Street prepared? Whatever Street Touring class you can fit it into? C-Prepared? Street Mod? E-Modified?
Limp, you're building a CP or SM car for somebody who has never autocrossed before. Let's find out where he wants to put it first. Then we can help him start building it. What you're putting into the auto-X builds in your shop may help, or may not depending on what classes those cars and the OP's car are going to fall into.
Norm
I do understand this but I know the guy is sitting at home online adding up the build . I was just giving him food for thought on his build. This is what I got from his original post. I do understand that the class rules need to be looked at close before building any class race car, but I also think the guy just wants to get on the track with an able car that will be fun to drive before tailoring his car to a class. I was simply giving him the home work to educate him self on what it is he wants.
The first time I was on a real track I used my 03 cobra. I put MM coil overs, MM bump steer,dtc hawk pads, ss lines and toyo 888r and had it cross scaled before I even knew what I was getting into . I am glad I did. It showed me where I wanted to be with a car.
peace
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1965 2+2 fastback 4 speed tri power
1968 gt\cs
1970 mach 1 428scj 4 speed 3:91
1990 gt drag car 800 hp on motor
1998 cobra
2003 cobra 456rwhp
1988 coupe scca/nasa full race car
Well..... Start by going to www.scca.com and look at the rules by class and modification lists. After that, my suggestion especially since you are new to autocross is drive the car bone stock on street tires as is. Learn how to drive, auto-crossing isn't a natural way to drive and there is no way to practice it daily driving everyday. Some things you can pick-up but most elements you cannot. Some of the best national level drivers race in the stock class categories, which have very minimal modification rules for the cars. I have seen plenty of fast drivers in low cars drive around slow drivers in much faster more capable cars. Seat time is where you will get better first.
Having said all of that, by no means am I shooting down your goals of building up a car. Each class builds on each other, so start with the stock class changes then go from there. You drive the car; the car doesn't drive for you, so learn what you are doing on the track before you start messing with the car.
Everyone at autocross events are always helpful, so ask questions, ask for tips keep an open mind. Then be prepare to become addicted
OP, that is some good stuff there
It really is a driver mod endeavor, so hit it up with your car exactly as-is and see how you like it. As you progress, you will learn not only the limits of your ride, but more importantly... YOUR limits as a driver! You won't be near any other cars at speed, so a fantastic place to push yourself gradually farther and farther until you find those limits. Just about the worst thing that can happen is you spin out and DNF your run.
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