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RE: Basic Mods for your 05/06 GT

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RE: Basic Mods for your 05/06 GT - 8/20/2006 3:41:27 AM   
Riven02


Posts: 1088
Joined: 8/6/2005
From: Fort Worth, Texas
Status: offline
Riven02's photo gallery
K-Member Brace With Torque Limiters
Install Pics and quick review.



Saleen Short Throw Shift Adapter and Steeda Bushings
Topic Started as a Problem but if you read through it near the end there are some good install tips and lots of installation pics.



_____________________________




(in reply to SwiftCat)
Post #: 61
RE: Basic Mods for your 05/06 GT - 8/20/2006 12:49:44 PM   
mikefan20


Posts: 280
Joined: 7/31/2005
Status: offline
mikefan20's photo gallery
Where did you get the K member brace (link please)???

_____________________________


Black on Black 05 GT Manual UIP -SLP Loudmouth - JLT II CAI & SCT tuner B-Speed 93Oct Tune, Spohn LCA's, 4.10's Installed by DezRacing.

(in reply to Riven02)
Post #: 62
RE: Basic Mods for your 05/06 GT - 8/20/2006 2:10:54 PM   
Riven02


Posts: 1088
Joined: 8/6/2005
From: Fort Worth, Texas
Status: offline
Riven02's photo gallery
I bought the K member from Powerhouse. It can be found HERE.

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(in reply to mikefan20)
Post #: 63
RE: Basic Mods for your 05/06 GT - 8/20/2006 2:38:13 PM   
mikefan20


Posts: 280
Joined: 7/31/2005
Status: offline
mikefan20's photo gallery
Thanks for the link....

_____________________________


Black on Black 05 GT Manual UIP -SLP Loudmouth - JLT II CAI & SCT tuner B-Speed 93Oct Tune, Spohn LCA's, 4.10's Installed by DezRacing.

(in reply to Riven02)
Post #: 64
RE: Basic Mods for your 05/06 GT - 9/8/2006 4:03:51 PM   
cdub


Posts: 61
Joined: 8/22/2006
Status: offline
If you have the C&L intake with tune and need to go into dealer for warrenty, How can you flash the car back to stock so the dealer doesnt see the tune if a tune is required for that intake to work. because of the MAF i figured that since u need a tune with that intake u could not do such a thing. can you with out the car running liek **** or do u have to switch back 2 stock airbox. i kno with my jetta i would flash it back to stock everytime i take it to the dealer but i didnt change the MAF.

_____________________________

2008 Bullitt... Coming to my driveway this spring

(in reply to mikefan20)
Post #: 65
RE: Basic Mods for your 05/06 GT - 9/9/2006 6:29:54 PM   
Mark_Dubai_2005GT


Posts: 23
Joined: 9/9/2006
Status: offline
Hi All,

New to this, but just ordered the procharger supercharger - 1FP202-SCi STAGE ll _tuner_ kit with: 800 HP
intercooler, D1 Compressor, NO PCM tuning. I have added the fuel pump, fuel pump controller, and injectors to
the kit.

Any thoughts/Advice on this badboy?

(in reply to 05GTStang)
Post #: 66
RE: Basic Mods for your 05/06 GT - 9/9/2006 10:31:47 PM   
Riven02


Posts: 1088
Joined: 8/6/2005
From: Fort Worth, Texas
Status: offline
Riven02's photo gallery
Shaker Hood and C&L CAI install thread

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(in reply to Mark_Dubai_2005GT)
Post #: 67
RE: Basic Mods for your 05/06 GT - 10/18/2006 1:06:46 AM   
Goflow

 

Posts: 2
Joined: 10/18/2006
Status: offline
I just fabracated a cool CAI shield for my 2006 GT vert. Check m out at
http://www.focuser.com/mustang.html

A little custom machine work and anodizing makes the GT look neat.

Installed FlowMaster exhaust, BBK CAI, Predator II, 62mm TB.
Made a huge difference, but now I want more, Gears next? Pulley kit?

BTW- I had to take apart the new BBK TB and modify it due to the butterfies sticking once the aluminum housing got hot. The diameter of the brass butterfies was too large and there was not enough clearence at close to shut positions. As soon as the new TB got hot it would stick when the car was at idle and cause major problems- engine light, wrench light and the car would go into a force idle condition---- had to turn off the engine and restart just to clear the computer and drive the car home.
The fix was to remove the brass butterfies and grind/ polish about .001" off the diameter then reinstall correctly in the dead center of the TB.
Works correctly now, any body else have this problem.

_____________________________

Ron Newman

(in reply to Dan04COBRA)
Post #: 68
RE: Basic Mods for your 05/06 GT - 1/14/2007 12:32:12 AM   
GT Newbie


Posts: 975
Joined: 11/1/2006
From: New Jersey
Status: offline
JUST as I was finally starting to lean towards getting a CAI & tune- I read this, and am now "back to square one"............
Glad I saw this posting though, cause I agree with EVERY single one of Legendlime's points!
Possibly the ONLY thing I don't like "giving up" by not modding however, is elimination of throttle-lag.
Does anybody know of another way to do this while still remaining "stock"?
ANYBODY...?!?






quote:

ORIGINAL: legendlime

HMMM...
After reading all the Mods posts, I'm seriously considering keeping my '06 GT dead stock, I'm talking not even opening the airbox!!
Here are my reasons to keep it stock:
1. There is always someone faster than you. I would hate to get into a HP war with myself, every other modded mustang, and my wallet!
2. The car is really great without any changes!
3. I won't be a target for some disgruntled Ford service manager, bent on erasing GT warrantys, because he's sick of his technicians complaining about having to remove someone's CAI to get to a headlight bulb.
4. The best reason of all: When I suck the lights out of some import, I can truly say that my car is bone stock!!

CB


_____________________________

'07 Tungsten GT automatic, spoiler delete.
Aftermarket: Ford Racing & Performance Package with 93 octane tune.
A.K.A.: the Tungsten Bullitt...!

(in reply to legendlime)
Post #: 69
RE: Basic Mods for your 05/06 GT - 1/25/2007 12:33:41 PM   
kiki07gt


Posts: 61
Joined: 9/25/2006
Status: offline
kiki07gt's photo gallery
quote:

ORIGINAL: cwall583
I have aslo done the aluminum rear windo louvers (from MRT) and the side window louvers. Had the side louvers painted but kept the satin black on the rear. The hinged rear window louvers are easy to install and the hinged design makes them easy to handle when detailing.


Do the louvers seem to help with AZ heat?  Waiting on some Roush Painted sides myself right now and looking at the rear as well - like you would like to leave black.  I have also looked at the sequential tail lights - how do you like them?

The only other thing that I have done is the Ford Racing performance Axle Back Exhaust and some showlenses http://www.showlenses.com/(kind of cool!) in Blue and Amber.  They have a $19 minimum purchase and they run $5 for a set.

_____________________________

'07 GT Premium, Windveil Blue - Charcoal Leather, 5spA/T, 3.31,
GT Appearance Pkg, Interior Upgrade Pkg, Comfort Group,
Ford Racing Performance Exhaust, Roush Cold Air Intake, ShowLenses, QuarterWindow Louvers

(in reply to cwall583)
Post #: 70
RE: Basic Mods for your 05/06 GT - 3/13/2007 3:21:58 PM   
Black06GT40324


Posts: 937
Joined: 5/21/2006
Status: offline
BBK Twin 65mm Throttle Body. . .

just installed it and it gave me about 8 to 10 rwhp. . . nice pickup in power and not too pricey. . .

tricky install, follow directions perfectly is a big suggestion, electronic TB's are diff than any others. . .

there is also a nice little whistle with it when it sucks in air. . . i recommend it.

may throw a check engine light, its very easy to fix, bbk will send you instructions if this does happen =)


_____________________________

Bolt-on's

12.85 @ 104

(in reply to kiki07gt)
Post #: 71
RE: Basic Mods for your 05/06 GT - 4/10/2007 7:08:43 PM   
pnandy

 

Posts: 215
Joined: 9/28/2006
Status: offline
Does anyone know where i can't get the cai thats on the shelby gt's? i looking to put it on my gt/cs. thanks any help is apreciated

(in reply to Black06GT40324)
Post #: 72
RE: Basic Mods for your 05/06 GT - 4/30/2007 7:13:36 PM   
PONYRAGE


Posts: 55
Joined: 7/22/2006
Status: offline
quote:

ORIGINAL: Sleeper05

basic mods that kick hiney:

1) shorty antenna ($20)--stronger than stock, smooth, oem replacement, 14" gets same reception as stock, looks classy and sleek but still factory
http://www.mustangtuning.com/14in-antenna.html

2)painted mirror inserts ($75)--great fit, paint is perfect and matches, won't come off but is removable in the future
http://www.midwestautogear.com/05_Mirror_Insert.htm

3)tinted light overlays (~$100 for all lights)--easy install if you take your dandy time and CLEAN first with alcohol, doesn't affect brake light intensity noticeably, "clean" look, removes red and orange from color scheme, cheap alternative to clear corners or new brake lights
http://forums.bradbarnett.net/index.php?showtopic=47658

4)eibach sway bars ($400)--when combined with new tires and/or lowering springs it will result in a complete transformation of your car's handling. i can pass an m3 on an onramp now (on the outside), but that took a number of goodies together, one major one of which was sways
(search online or go to your shop)

5)tint (~$200)--easiest way to make your car look cooler, and keep it a lil cooler in the process (less light=less heat). check local laws though
(tint shop)

6)UD pullies ($250)--can be installed in your driveway with rented puller from autozone and a couple tools from the garage in an hour. easy 10 hp and 10 torque, and engine revs faster. improves mileage and increases life of accessories.
http://www.steeda.com/store/-catalog/555-3305.htm

7)CA intake ($200-$400, + tuner)--JLT and C&L are the most popular, with JLT being the cheap and simple design (big pipe and big filter), and C&L being a classy and heavily R&D'd pipe design. the steeda and mrt are also common, though gains usually arent quite as big. the wms intake mounts forward and would work with a ram-air setup though none exist to my knowledge yet. the K&N intake is smaller but does not require a retune, though gains won't be nearly as big without one. a programmer is required to tune for all but the K&N. SCT Excalibrator2 is the most popular, but the Diablosport Predator offers essentially all the same features. SCT is favored by custom dyno-tune shops. the tuners will run $300-$400 most places, but discount "packages" are available. gains with intake alone (if the car will run without a tune) are generally 10-15 hp/tq. with a canned tune from evolution motorsports, bamachips, brenspeed, or others will usually net 20-25 hp/tq gains. with a custom dyno tune (another $300 on average), gains will often be 30-35 hp/tq.
https://www32.ssldomain.com/jlttruecoldair/products.php?make=Ford&model=Mustang%20GT&year=2005-2006
http://www.cnlperformance.com/2005GT.html
http://www.wmsracing.com/wmsweb/05hvi.htm
http://www.knfilters.com/search/product.aspx?Prod=63-2565
http://www.steeda.com/store/-catalog/555-3120.htm
http://mrt-direct.com/2005/Pages/induction.php

8)gears ($550 installed)--the MOST beneficial mod at the track for the money. gears will not increase power, but they will effectively increase torque at the ground through the process of "torque multiplication". you know how first gear accelerates faster than second at a given speed? gears will give every gear the feeling that it is half a gear less than it actually is. going with too "short" of a gear will reduce your car's top speed, though our stangs are geared for 200mph stock anyways, which it will never reach, in an attempt to improve highway gas mileage. 4.10:1 ratios are the most common for manuals and 3.73:1 is most common for automatics. i personally have 4.30s in mine and love it, even on the street, but my setup will not be everyone's cup of tea. traction will be a problem after changing gear ratios, but is nothing that better tires can't fix for the most part. ask anyone and they will agree that gears were the most "fun" mod to have done. get them done by a reputable shop to decrease chances of having "gear whine", a humming sound that fills the car and increases with speed, and to increase longevity of the gears. quarter mile times often drop anywhere from a few tenths up to or more than half a second (from stock) with just gears.

9)exhaust ($300-$1500)--just changing the mufflers (aka "axle-back") will not gain much if any power, but will improve sound. beyond that, one can swap the factory midpipe with either a catted (more likely to pass smog) or off-road (no catalytic converters) x or h pipe. an x pipe looks like that letter and physically joins both exhaust tubes to "cross paths". an h pipe will have seperate pipes with a really short connector between them ("H" shape). the difference will mainly be in sound between them, and both will gain 10-15 hp and similar torque. beyond that, one can change out the headers with either long tubes or shorties. shorties will give some power (10ish hp/tq) and make the exhaust sound more aggressive. long tubes will gain 20-30 hp/tq and make things really loud ("tear-a$$" when hitting the gas). with a full headers/midpipe/muffs exhaust it is recommended that you get a custom dyno tune to maximize power potential. just mufflers will be a couple hundred bucks, and full long tube setups will be around a thousand, not including installation.

10)new/sticky tires ($400 for two)--traction is by far the weakest link with our cars after a few mods. how are we supposed to put down 300rwhp to measly 235 all-weather tires? get some 275/40/17s on there, which is NOT too wide for our 8in rims, trust me. i have nitto 555r, which i recommend for their good grip and excellent price. MT ET Streets will cost a hair more and grip a bit better, but will not last as long and are less streetable. BFG also makes a street-legal drag radial, as well as KDW tires for longevity and a measurable increase in grip over stock.

11)aluminum driveshaft ($400-$1100 +install)--an aluminum driveshaft will take off 20-25 lbs from the car's static weight, and cut the moment of inertia of the driveshaft by 50% or more, resulting in an additional 10-15rwhp from decrease in parasitic drivetrain loss, and will easily knock one to two tenths off of your 1/4mile ET. When combined with pulleys and racing wheels, one can see up to 30rwhp/rwtq, and significant gains at the track. JPC makes a bolt-in unit, but requires a CV conversion joint. BMR makes an exotic carbon-fiber DS, but some argue that vibration could "unravel" it over time, in addition to its 1100$ pricetag. Others have found a cheaper alternative. taking the DS out of an explorer, and having a shop cut it and fabricate on the stock U-joints, balance it, etc can find you the same gains for $400 or close to it, assuming labor charges aren't rediculous and you supply said components to them. If you take this route, i highly recommend getting front and/or rear driveshaft safety loops in case something goes wrong, so you don't have a piece of metal shooting into the cabin at high speed...plus, you will need them if you break into the 12s anyway.

12)lowering springs--this belongs further up the list, but im tired of typing and someone else can address them.

13)most of this stuff from here on out is no long

_____________________________

BLACK 2006 MUSTANG GT

(in reply to Sleeper05)
Post #: 73
RE: Basic Mods for your 05/06/07 GT - 5/6/2007 2:58:54 PM   
philbreeziak


Posts: 25
Joined: 9/10/2006
Status: offline
philbreeziak's photo gallery
Basics for racing: FRPP complete exhaust redo from headers to x-pipe to pipes out back, Complete FRPP suspension upgrade, 14" Brembo upgrade kit, Y rated Cooper Xenon tires, C&L intake and tune.


Thumbnail Image



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Thumbnail Image


Attachment (5)

_____________________________

FRPP Handling Pack, Shorty Headers, X-Pipe, Exhaust
C&L Intake and Predator 91 octane tune
Brembo 14" GT 500 Brakes
3D Carbon GT Styling Body Kit
Incubus Shylock 20" rims on Cooper Zeon 2XS 8.5" front, 9.5"

(in reply to Dan04COBRA)
Post #: 74
RE: Basic Mods for your 05/06 GT - 5/12/2007 4:14:09 PM   
MexGT

 

Posts: 2032
Joined: 2/11/2007
From: Tampico, Mexico
Status: online
quote:

ORIGINAL: pnandy

Does anyone know where i can't get the cai thats on the shelby gt's? i looking to put it on my gt/cs. thanks any help is apreciated


Its the FRPP cai ... imo i would just spend my money in a jlt or c & l.


_____________________________


07GTAuto

Not stock NA.

(in reply to pnandy)
Post #: 75
RE: Basic Mods for your 05/06 GT - 5/14/2007 1:00:49 PM   
IcemanBlackGT

 

Posts: 89
Joined: 5/13/2007
Status: offline
IcemanBlackGT's photo gallery
Hey what's up guys this is my first post on the mustang forums i just got a 05 black gt for my birthday and was wondering what i should start off with in terms of speed mods. I have already tinted 20 all around and am fighting with myself over what to do first rims or exaust/cai, just thought i should ask you guys, any input would be awsome.

(in reply to MexGT)
Post #: 76
RE: Basic Mods for your 05/06 GT - 5/20/2007 11:01:54 PM   
moe07


Posts: 221
Joined: 4/25/2007
Status: offline
I was tired of looking at the stock eight foot antenna. so i cut it about fourteen inches long and glued a rubber tip on it. Works Great.

_____________________________

2007 GT Premium coupe, Flowmaster American Thurder Exhaust, AVS Tail light bezels, stripe kit, shorty antenna.

(in reply to V8Cody)
Post #: 77
RE: Basic Mods for your 05/06 GT - 5/22/2007 8:50:22 PM   
bobsmilie2000


Posts: 151
Joined: 5/30/2006
Status: offline
quote:

ORIGINAL: PONYRAGE

quote:

ORIGINAL: Sleeper05

basic mods that kick hiney:

1) shorty antenna ($20)--stronger than stock, smooth, oem replacement, 14" gets same reception as stock, looks classy and sleek but still factory
http://www.mustangtuning.com/14in-antenna.html

2)painted mirror inserts ($75)--great fit, paint is perfect and matches, won't come off but is removable in the future
http://www.midwestautogear.com/05_Mirror_Insert.htm

3)tinted light overlays (~$100 for all lights)--easy install if you take your dandy time and CLEAN first with alcohol, doesn't affect brake light intensity noticeably, "clean" look, removes red and orange from color scheme, cheap alternative to clear corners or new brake lights
http://forums.bradbarnett.net/index.php?showtopic=47658

4)eibach sway bars ($400)--when combined with new tires and/or lowering springs it will result in a complete transformation of your car's handling. i can pass an m3 on an onramp now (on the outside), but that took a number of goodies together, one major one of which was sways
(search online or go to your shop)

5)tint (~$200)--easiest way to make your car look cooler, and keep it a lil cooler in the process (less light=less heat). check local laws though
(tint shop)

6)UD pullies ($250)--can be installed in your driveway with rented puller from autozone and a couple tools from the garage in an hour. easy 10 hp and 10 torque, and engine revs faster. improves mileage and increases life of accessories.
http://www.steeda.com/store/-catalog/555-3305.htm

7)CA intake ($200-$400, + tuner)--JLT and C&L are the most popular, with JLT being the cheap and simple design (big pipe and big filter), and C&L being a classy and heavily R&D'd pipe design. the steeda and mrt are also common, though gains usually arent quite as big. the wms intake mounts forward and would work with a ram-air setup though none exist to my knowledge yet. the K&N intake is smaller but does not require a retune, though gains won't be nearly as big without one. a programmer is required to tune for all but the K&N. SCT Excalibrator2 is the most popular, but the Diablosport Predator offers essentially all the same features. SCT is favored by custom dyno-tune shops. the tuners will run $300-$400 most places, but discount "packages" are available. gains with intake alone (if the car will run without a tune) are generally 10-15 hp/tq. with a canned tune from evolution motorsports, bamachips, brenspeed, or others will usually net 20-25 hp/tq gains. with a custom dyno tune (another $300 on average), gains will often be 30-35 hp/tq.
https://www32.ssldomain.com/jlttruecoldair/products.php?make=Ford&model=Mustang%20GT&year=2005-2006
http://www.cnlperformance.com/2005GT.html
http://www.wmsracing.com/wmsweb/05hvi.htm
http://www.knfilters.com/search/product.aspx?Prod=63-2565
http://www.steeda.com/store/-catalog/555-3120.htm
http://mrt-direct.com/2005/Pages/induction.php

8)gears ($550 installed)--the MOST beneficial mod at the track for the money. gears will not increase power, but they will effectively increase torque at the ground through the process of "torque multiplication". you know how first gear accelerates faster than second at a given speed? gears will give every gear the feeling that it is half a gear less than it actually is. going with too "short" of a gear will reduce your car's top speed, though our stangs are geared for 200mph stock anyways, which it will never reach, in an attempt to improve highway gas mileage. 4.10:1 ratios are the most common for manuals and 3.73:1 is most common for automatics. i personally have 4.30s in mine and love it, even on the street, but my setup will not be everyone's cup of tea. traction will be a problem after changing gear ratios, but is nothing that better tires can't fix for the most part. ask anyone and they will agree that gears were the most "fun" mod to have done. get them done by a reputable shop to decrease chances of having "gear whine", a humming sound that fills the car and increases with speed, and to increase longevity of the gears. quarter mile times often drop anywhere from a few tenths up to or more than half a second (from stock) with just gears.

9)exhaust ($300-$1500)--just changing the mufflers (aka "axle-back") will not gain much if any power, but will improve sound. beyond that, one can swap the factory midpipe with either a catted (more likely to pass smog) or off-road (no catalytic converters) x or h pipe. an x pipe looks like that letter and physically joins both exhaust tubes to "cross paths". an h pipe will have seperate pipes with a really short connector between them ("H" shape). the difference will mainly be in sound between them, and both will gain 10-15 hp and similar torque. beyond that, one can change out the headers with either long tubes or shorties. shorties will give some power (10ish hp/tq) and make the exhaust sound more aggressive. long tubes will gain 20-30 hp/tq and make things really loud ("tear-a$$" when hitting the gas). with a full headers/midpipe/muffs exhaust it is recommended that you get a custom dyno tune to maximize power potential. just mufflers will be a couple hundred bucks, and full long tube setups will be around a thousand, not including installation.

10)new/sticky tires ($400 for two)--traction is by far the weakest link with our cars after a few mods. how are we supposed to put down 300rwhp to measly 235 all-weather tires? get some 275/40/17s on there, which is NOT too wide for our 8in rims, trust me. i have nitto 555r, which i recommend for their good grip and excellent price. MT ET Streets will cost a hair more and grip a bit better, but will not last as long and are less streetable. BFG also makes a street-legal drag radial, as well as KDW tires for longevity and a measurable increase in grip over stock.

11)aluminum driveshaft ($400-$1100 +install)--an aluminum driveshaft will take off 20-25 lbs from the car's static weight, and cut the moment of inertia of the driveshaft by 50% or more, resulting in an additional 10-15rwhp from decrease in parasitic drivetrain loss, and will easily knock one to two tenths off of your 1/4mile ET. When combined with pulleys and racing wheels, one can see up to 30rwhp/rwtq, and significant gains at the track. JPC makes a bolt-in unit, but requires a CV conversion joint. BMR makes an exotic carbon-fiber DS, but some argue that vibration could "unravel" it over time, in addition to its 1100$ pricetag. Others have found a cheaper alternative. taking the DS out of an explorer, and having a shop cut it and fabricate on the stock U-joints, balance it, etc can find you the same gains for $400 or close to it, assuming labor charges aren't rediculous and you supply said components to them. If you take this route, i highly recommend getting front and/or rear driveshaft safety loops in case something goes wrong, so you don't have a piece of metal shooting into the cabin at high speed...plus, you will need them if you break into the 12s anyway.

12)lowering springs--this belongs further up the list, but im tired of typing and someone else can address them.

13)most of this stuff from here on out is no longer basic modi

_____________________________

05 GT
Kooks Lts
C&L CAI
4.10s


Check Out My Site www.burnlounge.com/gtmedia
Manage your own media store and start earning extra cash. No BS

(in reply to PONYRAGE)
Post #: 78
RE: Basic Mods for your 05/06 GT - 7/17/2007 4:53:12 PM   
Bmr4life



Posts: 601
Joined: 3/22/2006
From: Detroit
Status: offline
What mods allow you to still run 87 octane?

(in reply to bobsmilie2000)
Post #: 79
RE: Basic Mods for your 05/06 GT - 8/23/2007 11:49:03 AM   
Slate


Posts: 44
Joined: 5/16/2006
Status: offline
You'll find the service managers at the Ford SVT stores to be more lienient on engine mods versus warranty.  They deal with the Shelby Cobra and Saleen all the time.

_____________________________

'06 GT Conv
Blk/Blk
20" Niche w Falken FK452
10" Stripes w/1/2" Pins & Rocker
3D Carbon Tonneau Cover
Steeda UL Lower Sp
Tokico D-Spec S&S
Steeda UD Pull
St ST Br
St G Tr Br
C&L CAI
X-Cal 2 B ama

(in reply to V8Cody)
Post #: 80
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