4.6L (1996-2004 Modular) Mustang Technical discussions on 1996-2004 4.6 Liter Modular Motors (2V and 4V) within.

Updated mod list

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Old 11-26-2006, 04:08 AM
  #1  
code3GT
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Default Updated mod list

I have gotten a few PM's and requests for the Bucket's mod list. I think this is about it. There are some other items such as hood, VT valve covers, wheels/tires, etc that ya'll have seen from pics.

Custom built VT Engines longblock...balanced and blueprinted.

New 4.6 block bored .020 (283 cubic inch), Stage 2 heads with Ferrea valves, custom grind VT billet cams from Crower blanks, Comp Cams beehive springs, forged Diamond 5 cc pistons (11.25:1 compression), forged Manley H-beam rods, VT race prepped forged Cobra crank, VT billet oil pump gears, P51 intake, BBK 75mm throttle body, FMS 30# injectors, SVT Focus fuel pump, CPR billet fuel rails, MAC LT's, MAC O/R ProChamber, Dynomax Race Bullet mufflers (2.5 pipe and 3" turndowns), JLT ram air, Spec clutch, aluminum flywheel, ARP head and main studs, 1.80 rocker arms, Steeda UDP's, Meziere electric water pump, Moroso 7qt oil pan, Granatelli upper/lower CA's (just ordered adj. uppers to replace my non-adj that I am running now), MGW shifter, Eaton posi, Moser race axles, ARP 3" wheel studs, FMS 4.10's, Strange 10 way adj. front struts and rear shocks, QA1 tubular front K-member, tubular front control arms, UPR 4 bolt billet caster/camber plates, front coil overs with 175lb springs, Ford C springs in the rear, stock MAF calibrated for 30# injectors, Canton radiator reservoir, FMS aluminum driveshaft, SCT tune, Maximum Motorsports 6 point cage, Sparco race seats, rear seat delete, SCT 2step set at 6000 rpms, ZEX wet kit with dual bottles (I haven't made a pass on the juice, just a couple street bursts).

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Old 11-26-2006, 05:08 AM
  #2  
Clutch_2000GT
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Default RE: Updated mod list

just curious, whats your best time?
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Old 11-26-2006, 05:25 AM
  #3  
code3GT
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ORIGINAL: Clutch_2000GT

just curious, whats your best time?
12.3@114 N/A
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Old 11-26-2006, 05:34 AM
  #4  
Fryguy22
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Default RE: Updated mod list

you ever think you're gonna see 11's N/A without the juice?
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Old 11-26-2006, 05:39 AM
  #5  
code3GT
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ORIGINAL: Fryguy22

you ever think you're gonna see 11's N/A without the juice?
Yup, I have a new suspension trick up my sleeve that is coming in next week.
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Old 11-26-2006, 05:54 AM
  #6  
Fryguy22
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Default RE: Updated mod list

sounds awesome man. good luck with that
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Old 11-26-2006, 05:56 AM
  #7  
Aereon
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Default RE: Updated mod list

I've thought about running turn downs will i have problems running turndowns after the axle? or will having them after the axle negate the effect of turn downs? its a dd and dont want it too obnoxious
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Old 11-26-2006, 06:16 AM
  #8  
2000GT4.6
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Default RE: Updated mod list

ORIGINAL: code3GT


ORIGINAL: Clutch_2000GT

just curious, whats your best time?
12.3@114 N/A
Out of curiousity (god I need a spellchecker) what does the car run with say a 1.8~ 60'?

Are you seeing the .2 for every .1 60' rule people quote?

What was the 60' on that run?
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Old 11-26-2006, 06:45 AM
  #9  
millertime01
 
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Default RE: Updated mod list

Hey codeGT i was wondering about the MM roll cage? did it come painted and did you have to weld it together, or was it just bolt in/weld in? Thanks
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Old 11-26-2006, 09:50 AM
  #10  
4.698GT
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Default RE: Updated mod list

Why don't you change the MAF. That seems to be the only thing that hasn't been changed, probably holding you back 5-10 hp. Every little bit now helps
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