Torque
#11
With a torque curve you can fairly easily do a kind of computer simulation that will approximate what would happen, but I'm sure there must be some way to do this more accurately with calculus and physics. The best way to do it I think would be with work and energy as opposed to messing with F=ma.
No matter what units you decide to work with in your equations, the basic usable engine output is still torque. It just seems easier to start with what the engine puts out and stick with that all the way to the drive wheel contact patches (where you end up with +FX), especially in the more complete equation that also considers drag forces (-FX), torque lost to powertrain inefficiencies, and torque siphoned off to rotationally accelerate wheels, flywheels, and such.
Norm
Last edited by Norm Peterson; 07-02-2009 at 07:38 AM.
Thread
Thread Starter
Forum
Replies
Last Post
LivingInThePast
Classic Mustangs (Tech)
2
09-16-2015 12:20 PM